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Showing posts from February, 2025

Blog2:Map design concept

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Map update Based on the simple map drawing from last week, I began to look for suitable materials to make the map according to the elements we needed. First of all, the key words I extracted were chocolate magma and magma. So I wanted to find a material that could restore the magma map. Cube World - Proto Series | 3D 环境 | Unity Asset Store I tried to set up a small environment with this version, but found that the block system was hard to achieve the effect I wanted, and the time cost of manual addition was too high. I felt it was not suitable, so I changed to another version. In the new version, I just used the materials of low poly and found the elements that are more appropriate for magma. I think this material can meet both the part of magma and the appearance of chocolate, so I began the subsequent map construction                      Ultimate Low Poly Nature Pack | 3D 风景 | Unity Asset Store   My map design ...

Blog1:The original versions

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Dessert House Player Setup: 1 Witch and 3-4 Kids Story Design: Just like in the Dessert House, the kids are drawn to this magical place by delicious treats. However, upon entering, they realize they cannot escape. They need to defeat the Witch to break free, while the Witch aims to devour all the kids. PVE Mode: The map is divided into two layers. Layer One: This layer is filled with various terrains. Chocolate Area: The warm chocolate gradually melts, creating spots that sink like quicksand. Frosting Area: Frosting slowly drips from above, covering the p...