Blog2:Map design concept

Map update

Based on the simple map drawing from last week, I began to look for suitable materials to make the map according to the elements we needed. First of all, the key words I extracted were chocolate magma and magma. So I wanted to find a material that could restore the magma map.


Cube World - Proto Series | 3D 环境 | Unity Asset Store



I tried to set up a small environment with this version, but found that the block system was hard to achieve the effect I wanted, and the time cost of manual addition was too high. I felt it was not suitable, so I changed to another version.

In the new version, I just used the materials of low poly and found the elements that are more appropriate for magma. I think this material can meet both the part of magma and the appearance of chocolate, so I began the subsequent map construction     

              


Ultimate Low Poly Nature Pack | 3D 风景 | Unity Asset Store
 
My map design

                                            

At the beginning, the player's room passes through a magma path, and they need to use jumping skills to avoid the danger of the magma pool         


The magma area cannot be touched. Players need to avoid the magma area while defending against the attacks of monsters

This area is the melted chocolate zone. When players step on it, they will continuously lose health. They need to quickly clear the monsters to reach the finish line



Create a dull volcanic style through materials, fostering a sense of crisis that players need to survive in the danger zone


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