Blog 7: map design
4.20 Following the previous design, this update features four new maps, namely the combat room and the maze room. Combat room For the design of this room, I first divided the terrain into two areas. One is the safe hard candy area, and the other is the cream area where the movement speed will slow down when stepped on. Players can find a safe platform as a foothold in the cream area, or they can find a bridge between the safe hard candy areas. In the design of this Combat Room, I have combined different terrains with tactical cover in order to enhance the complexity of the battle while providing players with a highly free space for monster-fighting choices Terrain division design The entire room is divided into two significantly different functional areas: Safe Hard Candy Zone This area is designed as the core zone for movement. The material has high hardness and strong friction, which does not affect the player's movement speed. During the battle, players can quickly...