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Showing posts from April, 2025

Blog 7: map design

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4.20 Following the previous design, this update features four new maps, namely the combat room and the maze room. Combat room For the design of this room, I first divided the terrain into two areas. One is the safe hard candy area, and the other is the cream area where the movement speed will slow down when stepped on. Players can find a safe platform as a foothold in the cream area, or they can find a bridge between the safe hard candy areas. In the design of this Combat Room, I have combined different terrains with tactical cover in order to enhance the complexity of the battle while providing players with a highly free space for monster-fighting choices Terrain division design The entire room is divided into two significantly different functional areas: Safe Hard Candy Zone This area is designed as the core zone for movement. The material has high hardness and strong friction, which does not affect the player's movement speed. During the battle, players can quickly...

Blog 6:map design

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Following the previous design, this update features new maps, namely trap and combat room 2 as well as trap room trap and combat room 2 andshop room Overall layout description of the room Players enter the room from the center at the bottom. At first glance, they will notice that the obstacles on both sides of the room are set up, blocking most of the forward view. This obstruction is part of the design. I deliberately set up two open areas (indicated by the green box) on both sides of the obstruction, allowing players to faintly catch a glimpse of the end points of the two routes on the left and right. Route A (left) : Fall into the trap challenge path After players choose the left route, they will encounter falling obstacles during the forward movement. They need to quickly identify and dodge them. This path does not contain enemy combat elements and emphasizes dodging skills and rhythm control. Route B (right) : Monster Battle Passage The route on the right is completely differe...