Blog5:Redo the map design
After the final presentation, we changed the style of our asset because we felt that a sweet and fantastical style should be created more. So we looked for a new style in the hope of achieving a cartoonish and cute atmosphere. Therefore, I found some reference pictures Then, in order to conform to the visual style of our sweet pastry kingdom, I finally chose this set of assets to build our map design https://youtu.be/1uJaIf_Br_E Platformer 3 Chocolate - Low Poly 3D Models Pack | 3D 环境 | Unity Asset Store Meanwhile, I drew a rough planning diagram for our map Settings. Here, we updated the Settings of maze and boss room. When players reach the end of the maze room, they will enter the boss room. Then, players who die in the boss room will have a chance to be revived by re-entering the maze room and taking a new route back to the boss room Based on the materials and the draft of the map design, I began the design work of the first map Trap and combat...